Ziua 16 - Object Oriented Programming (OOP)16.1.1 Prezentare OOP16.1.2 Prezentare OOP16.2.1 Cum utilizam OOP16.3.1 Clasa Turtle16.3.2 Clasa Turtle16.3.3 Clasa Turtle16.4.1 Adaugare pachete16.4.2 Adaugare pachete16.5.1 Libraria Pretty Print16.5.2 Libraria Pretty Print